Translation and Localisation in Video Games: Making...

Translation and Localisation in Video Games: Making Entertainment Software Global

Miguel Á. Bernal-Merino
यह पुस्तक आपको कितनी अच्छी लगी?
फ़ाइल की गुणवत्ता क्या है?
पुस्तक की गुणवत्ता का मूल्यांकन करने के लिए यह पुस्तक डाउनलोड करें
डाउनलोड की गई फ़ाइलों की गुणवत्ता क्या है?

This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.

श्रेणियाँ:
साल:
2014
प्रकाशन:
Routledge
भाषा:
english
पृष्ठ:
322
ISBN 10:
113880553X
ISBN 13:
9781138805538
श्रृंखला:
Routledge Advances in Translation Studies
फ़ाइल:
PDF, 3.46 MB
IPFS:
CID , CID Blake2b
english, 2014
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